Rugby training: neck strength, taking contact and real power

How rugby players build neck strength, absorb contact and get genuinely explosive: specific drills, sets and a weekly plan for club-level players.

6 min read · Updated 07.09.2026.

Rugby training: neck strength, taking contact and real power
Illustration: AI · GymHub

After a weekend game, the questions are rarely about how much you lifted. They are why your neck aches for two days, why the third big hit felt worse than the first, and why the acceleration disappeared after half-time. Those are three separate problems, and each one has its own fix inside two or three sessions a week.

The neck: what training does and does not do

The neck is the one area rugby loads hard and most gym programmes skip entirely. It carries force through the spine in the scrum, holds position at the breakdown, and decides how far the head snaps when a tackle lands.

The evidence is strongest for one thing: a stronger, more enduring neck reduces how much the head moves on impact and improves head control. Whether that on its own lowers concussion rates is not settled. Neck work does not replace tackle technique, and it does not replace return-to-play rules after a head knock.

So keep the goal practical. You want a neck that copes with sudden load from all four directions and is still working in the last ten minutes.

Training the neck: isometrics first, load later

For the first six to eight weeks, use your own hand as the resistance. Four directions — forward, back, left, right. One or two sets of 20 to 30 seconds each, at roughly 60 to 70 per cent of what you could push, with the head held still and breathing normal. The whole thing takes five to eight minutes.

When that feels easy, move to controlled movement: lie face up with your head off the end of a bench and lift the chin towards the chest, lie face down and lift, then the same lying on your side. Two sets of 8 to 12 reps, three seconds on the way down. A light plate on the forehead over a folded towel comes last, starting at 2.5 to 5 kg.

Three rules worth keeping: never train the neck to failure with load near the head, never rotate fast under load, and never push through pain that travels into the arm. Two or three sessions a week is where the return on time is highest.

The neck does not work alone either. Traps and upper back carry a large share, so add shrugs 3x10, rows 4x8, and farmer's walks 4x30 metres with enough weight that holding the chest up is the hard part.

Contact: strength shows up in braking, not lifting

The player who handles collisions well is not always the one with the biggest bench. It is the one who can decelerate and brace at the right moment. That is trained with eccentric work and trunk stiffness, not extra pressing volume.

For braking: Nordic curls 3x4 with the slowest lowering you can manage, Bulgarian split squats 3x6 per leg with a three-second descent, and box drops from 30 to 40 cm where you land, stick the position and hold for two seconds, 4x3. This is the work that protects the hamstring and knee when you stop suddenly.

For bracing: heavy carries, Pallof press 3x8 per side, dead bugs 3x10, and front rack holds 3x20 seconds. A trunk that does not fold under sideways force is the difference between bouncing off a tackle and being driven backwards.

The body position just before contact is the same one you use in a good squat: hips low, chest tall, knees tracking the feet. If that shape collapses under a barbell, it collapses on the pitch too. Add getting up off the floor as a drill in its own right, because repeat involvement is mostly about how fast you are back on your feet.

Actual contact with people is trained separately, in small doses, slowly at first. Tackle technique never improves under fatigue.

Explosiveness: build the base, then express it

Power is strength you can release quickly, so there has to be something to release. The heavy end comes first: deadlifts or squats at 4x4 with around 80 per cent of your best, twice a week, plus a single-leg push such as a walking lunge.

Then the fast end, always fresh and always early in the session: jumps 4x3, medicine ball throws from the chest and overhead 4x5, and trap bar jumps 4x3 with 20 to 30 per cent of body weight.

Treat sprinting as a skill, not conditioning. Six to eight accelerations over 20 to 30 metres with two to three minutes between them beat twenty tired shuttles. It is worth reading separately how acceleration over the first twenty metres is built, because that is where most club players leave the biggest gains.

Changing direction costs as much as sprinting, but you pay for it in the braking. Do short five-metre cuts, six to eight reps, and stop before the movement starts falling apart.

Fitting it into a week

Pre-season: three gym sessions and two on the pitch. Monday lower body and jumps, Wednesday upper body and neck, Friday sprints and eccentric work. Neck goes into two of the three.

In season: two 40-minute sessions. Keep the weight, cut the sets — 3x3 instead of 5x5. Neck stays, because five minutes costs nothing in fatigue. The common mistake is adding volume when performance dips mid-season, when the answer is usually less work rather than more. If sleep and resting heart rate start drifting, check the signs of overtraining before adding another session.

When to see a doctor

After any knock to the head, confusion, headache, nausea, double vision or feeling slowed down means the game is over for that day, with no exceptions, and a medical assessment follows. Return is staged and cleared, not decided by how you feel on Tuesday.

Neck pain that spreads into the shoulder or arm, along with tingling, numbness or hand weakness, is not a stretching problem. The same goes for a neck that will not turn properly after a collision.

For pain that shows up under load, such as knee pain during squats, find the cause before loading it again.

The short version

  • Train the neck two to three times a week for five to eight minutes: isometric holds of 20 to 30 seconds in four directions, then slow loaded reps.
  • Neck strength reduces head movement on impact, but it does not replace tackle technique or head injury protocols.
  • Contact tolerance comes from braking and bracing: Nordics, stick landings, heavy carries and Pallof presses.
  • Explosiveness needs a base of 4x4 at about 80 per cent, then jumps and six to eight sprints of 20 to 30 metres, always done fresh.
  • In season cut sets rather than weight, and keep the neck and sprint work, because those fade fastest.

General information, not medical advice. If you have a health condition or pain, talk to a doctor before changing how you train.

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